Limitations

There are several restrictions on communication, pairing, and movement.

1. Wireless Communication

Wireless communication does not support real-time movement and real-time status.

If your device is connected by cable and other devices in your bundle are connected with wireless, real-time communication only works with the cable-connected device.

2. The Stop Motion Module Pairing

Stop Motion Module always connects to one device with a cable. It cannot connect to multiple devices or pair them. Therefore, if you want to manage more than one device, you should pair over the edelkrone mobile application as wireless connected.

3. HTTP and Websocket

We recommend using a WebSocket when you need real-time (~60 FPS) movement. HTTP has several overheads because of protocol standards.

On the other hand, Websockets can be complicated during their implementation.

4. SSL

SDK does not support SSL communication. You should prefer direct communication (without SSL).