Limitations
There are several restrictions on communication, pairing, and movement.
1. Wireless Communication
Wireless communication does not support real-time movement and real-time status.
If your device is connected by cable and other devices in your bundle are connected with wireless, real-time communication only works with the cable-connected device.
2. The Stop Motion Module Pairing
Stop Motion Module always connects to one device with a cable. It cannot connect to multiple devices or pair them. Therefore, if you want to manage more than one device, you should pair over the edelkrone mobile application as wireless connected.
3. HTTP and Websocket
We recommend using a WebSocket when you need real-time (~60 FPS) movement. HTTP has several overheads because of protocol standards.
On the other hand, Websockets can be complicated during their implementation.
4. SSL
SDK does not support SSL communication. You should prefer direct communication (without SSL).